The Game Baby Steps Presents Among the Most Impactful Decisions I Have Ever Experienced in Video Games
I've encountered some challenging decisions in video games. Certain choices I made in Life is Strange continue to trouble me. Ghost of Tsushima's final sequence led me to pause the game for several minutes while I weighed my alternatives. I am accountable for so many Krogan deaths in the Mass Effect series that I would love to reverse. None of those moments compare to what possibly is the toughest selection I've ever made in gaming — and it involves a massive stairway.
The Game Baby Steps, the latest game from the creators of Ape Out, isn’t exactly a decision-focused experience. Certainly not in the conventional way. You only need to walk around a vast game world as Nate, a onesie-wearing manchild who can barely stand on his unsteady feet. It appears to be one big ragebait joke, but Baby Steps game’s appeal is in its surprisingly deep narrative that will surprise you when you least anticipate it. There’s no moment that demonstrates that power like a key selection that I can’t stop thinking about.
Note: Spoilers Ahead
Some scene setting is necessary here. Baby Steps game starts when the protagonist is suddenly taken from his family's basement and into a magical realm. He soon realizes that navigating this world is a struggle, as a long time spent as a inactive individual have atrophied his limbs. The humorous physicality of it all arises from users guiding Nate gradually, trying to maintain his balance.
The protagonist needs aid, but he has problems articulating that to anyone. As he progresses, he comes in contact with a collection of quirky personalities in the world who each propose to give him a hand. A self-assured trekker tries to give Nate a map, but he uncomfortably rejects in the game’s funniest instant. When he plunges into an unavoidable hole and is offered a ladder, he tries to play it off like he doesn’t need the help and actually wants to be stuck in the hole. Throughout the story, you experience no shortage of frustrating vignettes where Nate makes life harder for himself because he’s too self-conscious to receive help.
The Ultimate Choice
This culminates in Baby Steps game’s one true moment of choice. As Nate gets close to finishing his journey, he discovers that he must climb to the top of a snow-capped peak. The unofficial caretaker of the world (who Nate has consistently evaded up to this point) comes to tell him that there are two ways up. If he’s prepared for difficulty, he can take an extremely long and risky path called The Manbreaker. It is the most formidable barrier Baby Steps has to offer; taking it seems inadvisable to anyone.
But there’s a alternative choice: He can just walk up a enormous coiled steps in its place and arrive at the peak in just moments. The single stipulation? He’ll have to address the guardian “Sir” from now on if he opts for the effortless way.
A Painful Choice
I am very serious when I say that this is an difficult selection in context. It’s the totality of Nate's self-consciousness about himself culminating in a single ridiculous instant. A portion of Nate's adventure is revolves around the reality that he’s self-conscious of his physical appearance and manhood. Every time he sees that handsome trekker, it’s a painful recollection of what he fails to be. Undertaking The Manbreaker could be a instance where he can show that he’s as competent as his unilateral competitor, but that road is bound to be filled with more embarrassing pratfalls. Is it justified suffering just to make a statement?
The staircase, on the contrary, give Nate another big moment to either accept or reject help. The player has no choice in whether or not they reject navigation help, but they can opt to provide Nate with respite and take the stairs. It might seem like an straightforward selection, but Baby Steps game is devilishly clever about making you feel paranoid anytime you find a gift horse. The world is filled with planned obstacles that change a secure way into a obstacle instantly. Are the stairs one more trick? Could Nate reach at the peak just to be let down by some last-second gag? And even worse, is he ready to be diminished another time by being made to address a strange individual as Master?
No Right or Wrong
The excellence of that situation is that there’s no right or wrong answer. Both options results in a genuine moment of character development and catharsis for Nate. If you opt to attempt The Challenge, it’s an personal triumph. Nate eventually obtains a opportunity to demonstrate that he’s as competent as anyone else, voluntarily accepting a challenging way rather than struggling through one that he has no choice but to follow. It’s difficult, and perhaps unwise, but it’s the bit of empowerment that he craves.
But there’s no shame in the stairs as well. To select that route is to at last permit Nate to receive assistance. And when he does, he discovers that there’s no hidden trick waiting for him. The staircase is not a trick. They go on for a long time, but they’re simple to climb and he won't slip to the bottom if he stumbles. It’s a easy journey after extended challenges. Halfway up, he even has a chat with the trekker who has, of course, selected The Obstacle. He strives to appear composed, but you can see that he’s worn out, quietly regretting the needless difficulty. By the time Nate reaches the summit and has to meet his agreement, hailing his new Lord, the agreement barely appears so unpleasant. Who has time to be embarrassed by this strange individual?
Personal Reflection
In my playthrough, I opted for the stairs. A portion of my thinking just {wanted to call